![]() That being said, there is definitely a lot to like about The Escapists: The Walking Dead. It works great when you’re trying to break out of prison, where all you have is time, but here it just feels like you’re trying to break out of the farm, or… the prison… I guess. It worked very well the first time around, but in The Walking Dead universe, it feels a bit tired. The issue I take is that these areas feel like only slightly less confined prisons (except for the actual prison) when compared to The Escapists, given the game uses the same formulaic time management system. ![]() Though it only features five levels, you’ll play as Rick as you’ll wake up in the tutorial level at the Harrison Memorial Hospital before having to keep your band of survivors alive through the Green Family Farm, the Meriwether Correctional Facility, Woodbury, and finally an overrun Alexandria. Of all the games that borrow from The Walking Dead, The Escapists: TWD follows the events of the books and television show the closest. For some, that may not be such a bad thing, and indeed, it’s still a fun little game, but for this reviewer, it doesn’t do enough to set itself apart from its predecessor. It’s a beautiful and charming game, it features great music, the fan service is spot-on, and by all accounts, it should be great, but my lasting impression is that this lovingly-crafted game still feels a bit too much like The Escapists was re-skinned in The Walking Dead universe. It’s everything it says on the box I just wish it were a bit more Walking Dead and a bit less The Escapists. The Escapists: The Walking Dead is a difficult game to review.
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